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VERDICT

Should I use Howtomarketagame?

Feel confident marketing your game - howtomarketagame.com

Worth it. Buy if you're an indie dev launching on Steam — the free blog and YouTube alone deliver most of the value. Skip it if you want marketing software or aren't Steam-focused.

Confidence

Medium. Based on ~20 public sources; most Reddit snippets are truncated, so no verbatim user quotes could be extracted.

Ratings

  • Value for money
  • Ease of useNo evidence
  • Feature depthEducation product, not software; no evidence
  • Support qualityNo evidence
  • Security postureNo evidence either way

Pricing

$400

Course

ModelNot disclosed
Monthly feesNot disclosed
HardwareNot disclosed
Free tierYes

Best for

  • Solo indie devs pre-Steam launch
  • First-time Steam page builders
  • Devs wanting wishlist/sales benchmarks
  • Teams prepping Steam Next Fest

Not for

  • Anyone needing marketing software or automation
  • Mobile or console-only teams
  • AAA/mid-size studio marketing departments
  • Devs wanting done-for-you marketing services

Gotchas - check before you buy

medium

$400 paid upfront for lifetime access; refund policy not visible in evidence

medium

No software included — every tactic is executed manually by you

medium

Steam-only lens; tactics may not transfer to Epic, mobile, or console

low

Course value hinges on one author staying current with Steam's shifting algorithm

Pros and cons

Pros

  • Widely cited — GameDiscoverCo and Unity forums reference his analysis
  • Free blog, YouTube channel, and Reddit AMAs alongside paid courses
  • Concrete Steam benchmarks for wishlists and sales published openly
  • Runs Steam page teardowns and community Q&As
  • Long track record — publishing Steam analysis since 2018

Cons

  • Course costs $400 upfront
  • Steam-centric — nearly all content targets Steam launches
  • Education only: no tools, data, or automation included
  • Single-author content — quality depends on one person
  • Reddit threads actively debate the advice; no aggregate rating exists

Sources & method

Analyzed 9/25/2026 - 10 sources - No known vulnerabilities found in the sources reviewed.

official x4review x3security x1news x2

Key stats

  • Value for money: 4/5

    Rating

  • $400

    Starting price

  • 10

    Sources

  • Analyzed

  • Value for money: 4/5. $400 lifetime; large free library
  • Ease of use. No evidence
  • Feature depth. Education product, not software; no evidence
  • Support quality. No evidence
  • Security posture. No evidence either way
  • $400 Course price Lifetime access
  • Yes Free tier Free blog, YouTube, and a free course
  • 2018 Publishing since Earliest posts in evidence date to Feb 2018

Pricing

Course

$400

  • Lifetime access
  • Includes Pitching & Funding module

Security

No known vulnerabilities found in the sources reviewed.

What users say

Reddit's r/gamedev and r/IndieDev frequently cite and debate his Steam advice, but snippets show no aggregate rating.

Full analysis

Based on ~20 public sources; most Reddit snippets are truncated, so no verbatim user quotes could be extracted.

Indie game marketing education, not software: $400 lifetime course plus free blog/YouTube. Great for Steam launches, useless as a tool.

Methodology

Based on ~20 public sources; most Reddit snippets are truncated, so no verbatim user quotes could be extracted.

Sources

  1. official
  2. Courses pagehowtomarketagame.com
    official
  3. official
  4. YouTube channelyoutube.com
    official
  5. review
  6. review
  7. review
  8. GameDiscoverCo citing HowToMarketAGamenewsletter.gamediscover.co
    news
  9. Product security pagehowtomarketagame.com
    security
  10. news

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