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Plastic SCM (Unity DevOps Version Control) Review

Depends

Should I use Plastic SCM (Unity DevOps Version Control)?

Acquired by Unity in 2020; now part of Unity DevOps — version control, build automation, and artifact management for game development. - plasticscm.com

· 5 days ago

Buy it if you are a Unity game studio drowning in large binary assets and complex branching — that is exactly what it was built for. Solo devs, hobbyists, and non-game teams should skip it and use free, standard Git tooling.

Confidence

Medium. Based on ~30 public sources; pricing data absent from all reviewed pages.

Ratings

  • Value for moneyNo pricing evidence in reviewed sources
  • Ease of use
  • Feature depth
  • Support qualityNo direct support-quality evidence
  • Security posture

Pricing

Not disclosed

ModelNot disclosed
Monthly feesNot disclosed
HardwareNot disclosed

Best for

  • Unity game studios
  • Repos full of large binary assets
  • Teams needing strong branching and merging
  • Studios wanting bundled version control plus build automation

Not for

  • Solo devs and personal projects
  • Non-game codebases — plain Git is free and standard
  • Teams already happy on GitHub or GitLab
  • Anyone wanting published, predictable pricing

Gotchas - check before you buy

medium

Rebranded under Unity DevOps after 2020 acquisition; branding, docs, and plans keep shifting

medium

No public pricing found in reviewed sources; verify Unity DevOps seat costs before committing

medium

Cloud edition confusion caused unusable installs for some users

medium

Organization and account creation failures reported after Unity consolidation

Pros and cons

Pros

  • Handles Unity projects and large files well, better than Git per users
  • Praised for Unity integration and game-development fit
  • Enterprise-grade ACL security at repository level
  • Fine-grained security permissions beyond typical Git hosting
  • Bundles version control with build automation in Unity DevOps

Cons

  • Recurring reports of failed check-ins and blocked workflows
  • Forced merges have pushed unwanted changes into projects
  • Users call it unusable and the worst part of Unity
  • Messy migration from Unity Collaborate stranded some projects
  • No native Atlassian/Jira integration support

Sources & method

- 9 sources - One high-severity 2021 CVE (WebAdmin access control, CVSS 7.5), fixed in version 10.0.16.5622.

official x1review x6security x1news x1
  • CVE-2021-41382 — Improper access control in WebAdmin, Plastic SCM versions before 10.0.16.5622 exposed WebAdmin server access; rated high severity, CVSS 7.5. Public exploit exists.

Key stats

  • Ease of use: 2/5

    Rating

  • Not disclosed

    Starting price

  • 9

    Sources

  • Analyzed

  • Value for money. No pricing evidence in reviewed sources
  • Ease of use: 2/5. Many 'unusable' and broken check-in reports
  • Feature depth: 4/5. ACLs, fine-grained permissions, bundled build automation
  • Support quality. No direct support-quality evidence
  • Security posture: 3/5. High-severity 2021 CVE, patched; strong ACLs
  • 2020 Acquired by Unity Rebranded into Unity DevOps
  • CVSS 7.5 Known CVE severity CVE-2021-41382, fixed in 10.0.16.5622
  • 5,267 Tracked user contacts Per reo.dev directory

Pricing

Not disclosed

Security

One high-severity 2021 CVE (WebAdmin access control, CVSS 7.5), fixed in version 10.0.16.5622.

  • CVE-2021-41382 — Improper access control in WebAdminPlastic SCM versions before 10.0.16.5622 exposed WebAdmin server access; rated high severity, CVSS 7.5. Public exploit exists.⁸

What users say

Users like the Unity integration and large-binary handling but repeatedly hit check-in failures, forced merges, and setup problems.

“The unity environment is very user friendly except by PLASTIC”
Reddit, r/unity
“Plastic SCM is pretty great at handling Unity projects of all ...”
Hacker News
“Unity collaborate vs Plastic SCM which one is better?”
Reddit, r/Unity3D
Full analysis

Based on ~30 public sources; pricing data absent from all reviewed pages.

Built for Unity game teams with massive binary files; overkill plus lock-in for everyone else. Git is free.

Methodology

Based on ~30 public sources; pricing data absent from all reviewed pages.

Read how a report is made.

Sources

  1. official
  2. review
  3. review
  4. review
  5. review
  6. review
  7. review
  8. security
  9. news

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